Ubisoft NEXT 2021 - Tech Art

Showcase Video

All the models used in the project (46 Static meshes)

All the models used in the project (46 Static meshes)

Procedural Pipe in action

Procedural Pipe Debug

Procedural Pipe Debug

Instance Generator Blueprint working with Instance Editor Utility

Event Graph for the Modular Tools Management Utility

Event Graph for the Modular Tools Management Utility

Decorative Mode functionality in Management utility. It spawns a widget in every slot within the room. Upon clicking a widget, that widget is replaced with the selected actor from the content browser

Decorative Mode functionality in Management utility. It spawns a widget in every slot within the room. Upon clicking a widget, that widget is replaced with the selected actor from the content browser

Deco mode in action

M_RoomElementBase Master material

M_RoomElementBase Master material

This is my entry for the Ubisoft NEXT competition in the technical art category. Here I am showcasing a pipeline for creating various interior bridge scenes efficiently through the combination of modular assets and custom editor tools in UE4 made with blueprints and extended editor scripting utilities. Making these tools was quite a learning experience, but through a LOT of trial and error and editor crashes I managed to make it work!